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Cover Story

Enhanced Television Services over 3GPP eMBMS

October 14, 2017

In Release 14, 3GPP has added features to enable mobile networks to deliver television services in new and improved ways. Television and content providers may now directly provide their services over standardized interfaces. Among the many enhancements to the system, highlights include greater radio broadcast range, free-to-air services and transparent mode delivery of digital video signals.

The Cellular Internet of Things

October 24, 2017

By Olof Liberg, former 3GPP GERAN and GERAN WG1 Chairman

In his recently co-authored book ‘Cellular Internet of Things: Technologies, Standards and Performance’ Olof Liberg has drawn on his considerable experience in 3GPP, as the GERAN Chairman and as a regular Ericsson delegate to the RAN groups. In this article he explains how GSM and LTE have evolved to provide services for the Cellular Internet of Things:

Motivated by a vision of a digital society with billions of devices communicating over cellular radio access technologies, 3GPP - in Release 13 - developed no less than three new technologies for the support of internet of things; Extended Coverage GSM Internet of Things (EC-GSM-IoT), LTE for Machine-Type Communications (LTE-M) and Narrowband Internet of Things (NB-IoT). Each has been standardized to ensure that increasingly diverse device and application types are supported by 3GPP networks, around the world.

Recent News

Virtual Reality - Ecosystem & Standards Workshop

October 10, 2017

The 3GPP SA4 Working Group and the Virtual Reality Industry Forum (VR-IF) are organizing a Workshop, in Santa Clara from the 4th-6th December 2017, on how to promote VR industry needs in to the 3GPP specifications.

The goals of the workshop are to:

  • Collect Operator and Service Providers’ technical requirements for a VR service
  • Consider 360 degree video production format’s constraints and the challenges it presents to distribution
  • Report on and seek to harmonize various VR-related standardization efforts

There will be workshop sessions on those key topics, with each session containing presentations and panel discussions so as to ensure that the upcoming VR standards are aligned with the industry’s production formats, the service providers’ requirements and to evolving device capabilities.


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